I have to write an analysis of a game that focuses on more than just the game itself. The possible avenues I could explore are whether the game met the needs of the demographic it was targeting, how monetization affected the development of the game, how the game created or responded to a social or legal issue, examination of constraints imposed by the owner of an intellectual property a developer was using, or something else along those lines. Something that shows 'strategic' rather than 'tactical' thinking, essentially.
I choose Night Trap.
Night Trap was a game that, along with Mortal Kombat, Lethal Enforcers, and Doom, led to the eventual creation of the ESRB. Out of all these games, why Night Trap?
Night Trap wasn't particularly gruesome or violent. It's a bit of a mystery why this game, of all games, was chosen to be regarded as "sick and disgusting."
As I do research and think about the nature of censorship and how games create outrage based on their content, I'll post my findings here.
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