You see what I have to deal with? |
Night Trap is not much of a game, at least by modern standards. The level of player input is very minimal; the player switches between camera feeds in a house and activates traps to defend innocent in said house. Not particularly exciting by any stretch of the imagination. Truthfully, such was the fate of most FMV (Full Motion Video) games.
The game places you in the role of 'Control' in the Sega Control Attack Team (Special Control Attack Team on all other consoles), or SCAT. Apparently, a bunch of teenage girls went missing at the Martin house a week ago for some reason, and SCAT, some sort of SWAT team knockoff, is the team to solve this mystery!
It's a good thing I didn't take this game seriously, or my brain would be in deep trouble already.
The game starts off by the player getting a sit-rep from SCAT leader Lieutenant Simms. Belligerent and mustachioed, he told me how one of their agents hacked the camera/trap system last night and that I would be operating it to protect another wave of five teenage girls accompanied by an undercover agent,
You quickly find out that the Martins are a bunch of vampires that capture people, bottle their blood like wine, and occasionally give the bottle blood to lesser vampires, called Augers. They are called Augers because they use a device that is a combination of a catch pole, a manacle, and a drill. The manacle latches around the victim's neck, and the drill pokes through a hole in the manacle into the victim's neck. Sounds scary and dangerous right?
Of course not. |
Regardless, the proprietors of the house, Sheila and Victor Martin, greet the teenage girls and
SCAT actually does send in a single guy early on for... some reason, but he gets caught by the augers and then is completely forgotten. Why he didn't shoot them with his gun, I don't know. Meanwhile, the teenage girls decide to have a party and sing the song "Night Trap," completely oblivious to the drilling and struggling noises.
Jeff walks in and tells Sarah that someone has hacked the trap system. All the other people in the house kinda just sit in the background pretending to not hear Tony and Sarah talking at a normal volume. Cousin Tony (who takes a cue from Corey Haim and wears sunglasses at night) falls for one of the girls because she looks like an old flame. Danny gets attacked by Augers and runs out the back door.
Another SCAT agent, a black man, decides to pose as a Jamaican looking for his boat, and knocks on the front door. One girls decides to change and apply makeup upstairs while the others go down to see Jamaican boatman. Tony and Jeff just brush the Jamaican aside like you would a hobo. The girls then proceed to eat cookies and ice cream while the girl beautifying upstairs is assaulted by augers, and flees out the second story window. Kelli snoops around but is caught by Tony, who warns her to mind her beeswax.
Danny returns and tries to warn two of the girls, but is interrupted by screaming outside. A neighbor named Weird Eddie startled one of the girls. He tries to warn them of the danger of the Augers and Martins, but only Danny listens. Weird Eddie gives Danny a laser gun and they decide to fight the Augers.
Tony threatens one of the girls to leave and reveals the true nature of the Martins, and
The girls and
What impressive lightning powers. |
Sheila and Victor return and realize the Augers tricked them into leaving so they could loot the house's blood supply, while the SCAT team FINALLY launches an assault on the house. The SCAT assault team and
Sheila and Victor give the SCAT assault team the straight dope on the Augers, the cameras and traps, to which the fake Jamaican black guy flips out in a very funky manner. Jeff shows up in a manner similar to Sarah. After Lieutenant Simms says "You're in serious trouble," Victor retorts with the oh-so-witty "No Lieutenant, I am afraid it is YOU who don't understand!"
Victor manages to toss a SCAT agent out the window behind him with an underhanded throw, not even bothering to turn around. It's as if he knows that every SCAT agent is the biggest chump on the planet. Fake Jamaican agent unloads his shotgun into Victor, and stands there with his jaw agape as Victor just laughs it off and chews the scenery. Naturally, Augers and the Martins take everyone down except
A WALL TRAP! AGHHHHHH!!! |
Like I said earlier, there isn't much actual gameplay to review, hence the heavy plot summary. I'm not going to analyze it much, since there isn't really much worth analyzing. This game was more an experiment in interactive television and cinema than a standard game. In the end, Night Trap turns into an exercise of memorization: You have to remember where each Auger comes and when, as well as trap them in order to perform well in the game. If you want a perfect run with all Augers caught, you will be almost constantly flipping through the camera feeds, which makes it very difficult to absorb the story in one sitting.
As you can see, the story becomes very disjointed.
The plot holes are pretty noticeable too; Why don't the Martins just use their vampire powers to incapacitate everyone, or to escape traps they get caught in? Why can't the BULLETPROOF VAMPIRES just break out of the traps, especially if Victor can toss with an underhanded throw a fully armored man out the window? So much is not explained particularly well. Certain game over sequences don't make sense either. If Jeff deactivates the player's control over the camera/trap system, the player gets trapped and falls into an abyss. How? In the game over sequences at the end of the game, if the player fails to trap the Martin vampires,
Argh. My brain hurts.
Sam,
ReplyDeleteAnother interesting collection of writing, thoughts, screen captures, etc. and surely seems to fit the bill regarding your application project.
I also like seeing your drawings. However, I think most of this solid commentary and exposition is suffering from the red type/black background. I want you to focus on making this design more reader friendly. I suggest seeking out TYPE design that encourages reading, scanning and engagement through its design. See this site:
http://www.alistapart.com/articles/responsive-web-design/
I am not suggesting that you have to be ultra conservative, but I want you to start looking at "flow". While colored or white type against dark backgrounds is dramatic, it contributes to eye strain for copy.
YOUR GOOD CONTENT DESERVES BETTER DESIGN. Seek and apply.
Keep going, your research deserves it,
Patrick